Scene rotation can be performed in two ways.
Standard rotation is performed by
pressing and holding the Shift key and with the left-mouse button depressed,
movement of the mouse produces a rotation about a set of screen fixed or world axes.
The extent and speed of the rotation are dependent upon the
cursor location and the direction and speed of mouse movement.
Rather than quantify the paradigm, the user is best advised to experiment with this mode
until an intuitive "feel" has been developed.
Alternatively, the geometry may be rotated directly about body-fixed axes using the
Ctrl key. With this button depressed, the view will be rotated about a
single invariant axis based on the choice of mouse button. The left-, middle-, and
right-mouse buttons produce rotations about the x-, y- , and z-axes, respectively.
Note that in this mode, the picking functionality tied to the right mouse button is
temporarily suspended.
Though either mode produces a rotation only as the mouse is moved, the
spin momentum option may be activated if rotation rates are
desired to persist even after the modifier key and mouse button released.